Creates a new shape made of voxels.
Defines the set of voxels. If this is a Int32Array
then
each voxel is defined from its (signed) grid coordinates,
with 3 (resp 2) contiguous integers per voxel in 3D (resp 2D).
If this is a Float32Array
, each voxel will be such that
they contain at least one point from this array (where each
point is defined from 3 (resp 2) contiguous numbers per point
in 3D (resp 2D).
The size of each voxel.
The points or grid coordinates used to initialize the voxels.
Readonly
typeThe dimensions of each voxel.
Computes the time of impact between two moving shapes.
The initial position of this sahpe.
The rotation of this shape.
The velocity of this shape.
The second moving shape.
The initial position of the second shape.
The rotation of the second shape.
The velocity of the second shape.
− If the shape moves closer to this distance from a collider, a hit will be returned.
The maximum time when the impact can happen.
If set to false
, the linear shape-cast won’t immediately stop if
the shape is penetrating another shape at its starting point and its trajectory is such
that it’s on a path to exit that penetration state.
If the two moving shapes collider at some point along their trajectories, this returns the
time at which the two shape collider as well as the contact information during the impact. Returns
null
if the two shapes never collide along their paths.
Computes one pair of contact points between two shapes.
The initial position of this sahpe.
The rotation of this shape.
The second shape.
The initial position of the second shape.
The rotation of the second shape.
The prediction value, if the shapes are separated by a distance greater than this value, test will fail.
null
if the shapes are separated by a distance greater than prediction, otherwise contact details. The result is given in world-space.
Static
from
A shape made of voxels.