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A shape that is a triangle mesh.

Hierarchy

Index

Constructors

  • new TriMesh(vertices: Float32Array, indices: Uint32Array): TriMesh
  • Creates a new triangle mesh shape.

    Parameters

    • vertices: Float32Array

      The coordinates of the triangle mesh's vertices.

    • indices: Uint32Array

      The indices of the triangle mesh's triangles.

    Returns TriMesh

Properties

indices: Uint32Array

The indices of the triangles.

type: TriMesh = ShapeType.TriMesh
vertices: Float32Array

The vertices of the triangle mesh.

Methods

  • castRay(ray: Ray, shapePos: Vector, shapeRot: Rotation, maxToi: number, solid: boolean): number
  • Parameters

    Returns number

  • Computes the time of impact between two moving shapes.

    Parameters

    • shapePos1: Vector

      The initial position of this sahpe.

    • shapeRot1: Rotation

      The rotation of this shape.

    • shapeVel1: Vector

      The velocity of this shape.

    • shape2: Shape

      The second moving shape.

    • shapePos2: Vector

      The initial position of the second shape.

    • shapeRot2: Rotation

      The rotation of the second shape.

    • shapeVel2: Vector

      The velocity of the second shape.

    • maxToi: number

      The maximum time when the impact can happen.

    • stopAtPenetration: boolean

      If set to false, the linear shape-cast won’t immediately stop if the shape is penetrating another shape at its starting point and its trajectory is such that it’s on a path to exist that penetration state.

    Returns ShapeTOI

    If the two moving shapes collider at some point along their trajectories, this returns the time at which the two shape collider as well as the contact information during the impact. Returns nullif the two shapes never collide along their paths.

  • Computes one pair of contact points between two shapes.

    Parameters

    • shapePos1: Vector

      The initial position of this sahpe.

    • shapeRot1: Rotation

      The rotation of this shape.

    • shape2: Shape

      The second shape.

    • shapePos2: Vector

      The initial position of the second shape.

    • shapeRot2: Rotation

      The rotation of the second shape.

    • prediction: number

      The prediction value, if the shapes are separated by a distance greater than this value, test will fail.

    Returns ShapeContact

    null if the shapes are separated by a distance greater than prediction, otherwise contact details. The result is given in world-space.

  • intersectsRay(ray: Ray, shapePos: Vector, shapeRot: Rotation, maxToi: number): boolean
  • Tests if this shape intersects another shape.

    Parameters

    • shapePos1: Vector

      The position of this shape.

    • shapeRot1: Rotation

      The rotation of this shape.

    • shape2: Shape

      The second shape to test.

    • shapePos2: Vector

      The position of the second shape.

    • shapeRot2: Rotation

      The rotation of the second shape.

    Returns boolean

    true if the two shapes intersect, false if they don’t.

  • intoRaw(): RawShape
  • Returns RawShape

  • fromRaw(rawSet: RawColliderSet, handle: number): Shape
  • instant mode without cache

    Parameters

    • rawSet: RawColliderSet
    • handle: number

    Returns Shape

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