Rapier C — 3D / f64 0.36.0+c.0
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R3CharacterCollision Struct Reference

Collision recorded during character movement. More...

#include <rapier.h>

Data Fields

struct R3ColliderHandle collider
 World-bound collider handle.
struct R3Pose character_pos
 World-space character pose at collision.
struct R3Vector translation_applied
 World-space translation already applied before collision.
struct R3Vector translation_remaining
 World-space translation remaining at collision.
struct R3ShapeCastHit hit
 Shape/ray impact details.

Detailed Description

Collision recorded during character movement.

Field Documentation

◆ character_pos

struct R3Pose R3CharacterCollision::character_pos

World-space character pose at collision.

◆ collider

struct R3ColliderHandle R3CharacterCollision::collider

World-bound collider handle.

◆ hit

struct R3ShapeCastHit R3CharacterCollision::hit

Shape/ray impact details.

◆ translation_applied

struct R3Vector R3CharacterCollision::translation_applied

World-space translation already applied before collision.

◆ translation_remaining

struct R3Vector R3CharacterCollision::translation_remaining

World-space translation remaining at collision.


The documentation for this struct was generated from the following file: