A RigidBodyType::Dynamic
body can be affected by all external forces.
A RigidBodyType::Fixed
body cannot be affected by external forces.
A RigidBodyType::KinematicPositionBased
body cannot be affected by any external forces but can be controlled
by the user at the position level while keeping realistic one-way interaction with dynamic bodies.
One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.
A RigidBodyType::KinematicVelocityBased
body cannot be affected by any external forces but can be controlled
by the user at the velocity level while keeping realistic one-way interaction with dynamic bodies.
One-way interaction means that a kinematic body can push a dynamic body, but a kinematic body cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be modified by the user and is independent from any contact or joint it is involved in.
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The simulation status of a rigid-body.