Enable collisions between any kind of rigid-bodies (including between two non-dynamic bodies).
The default active collision types, enabling collisions between a dynamic body and another body of any type, but not enabling collisions between two non-dynamic bodies.
Enable collision-detection between a collider attached to a dynamic body and another collider attached to a dynamic body.
Enable collision-detection between a collider attached to a dynamic body and another collider attached to a fixed body (or not attached to any body).
Enable collision-detection between a collider attached to a dynamic body and another collider attached to a kinematic body.
Enable collision-detection between a collider attached to a fixed body (or not attached to any body) and another collider attached to a fixed body (or not attached to any body).
Enable collision-detection between a collider attached to a kinematic body and another collider attached to a fixed body (or not attached to any body).
Enable collision-detection between a collider attached to a kinematic body and another collider attached to a kinematic body.
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Flags affecting whether collision-detection happens between two colliders depending on the type of rigid-bodies they are attached to.