Raise the speculative contact margin from velocities authored between steps, so a fast fresh body does not tunnel (default: true).
Detect boundary crossings between pairs of soft surfaces (default: true).
A vertex constraint touching a boundary crossing between two surfaces may only expel, never hold (default: true).
Constraints on crossing-flagged features repel instead of standing down (default: false).
Guide the crossing repulsion by the pair's volume normal rather than the pierced element's plane normal; closed pairs only (default: false).
Guide the self-crossing repulsion by the fold's volume normal; closed meshes only (default: false).
Skip the self-crossing sweep while the surface could not have moved far enough to cross itself (default: true).
Give the edge-vs-edge pass a speculative reach, so bodies crossing corner-first collide; on, those constraints leave pressed 3D piles crossed (default: false).
Edge constraints touching a cross-body boundary crossing stand down (default: true).
Detect inverted cells (material locally inside out) at each step; feeds the self stand-down (default: true).
Bound on the velocity change the coupled constraint may hand any side per step, in multiples of recoveryPace (default: 1.0).
Intersection-volume contact for closed surfaces: one coupled constraint per overlapping pair, corrected by the intersection volume (default: true).
The 3D closed-closed edge constraints stand down on a pair an overlap constraint owns (default: true).
The skin overlap kept at rest, as a fraction of the pair's skins (default: 0.0).
Split each pair's patch into a grid of cells, each with its own constraint, so the pressure varies across the patch (default: false).
Push along each constraint's normal instead of the volume gradients, so the whole patch separates along one axis (default: true).
What the per-point constraints of the features inside a volume constraint's patch do
(default: AlongNormal).
Steps without progress of a pair's volume estimate before its positional correction stands down (default: 240).
Relative drop of the overlap estimate that counts as progress for overlapPatience (default: 0.02).
Overlap constraints against rigid colliders too (default: true).
Volume constraints on a body's self-overlaps between distinct surface regions; closed meshes only (default: false).
Measure the intersection volume on the contact skins instead of the geometric surfaces (default: false).
A self-crossed mesh takes no pair constraint, its volume gradient pointing the wrong way there (default: true).
Cells per tangent axis of the multi-volume grid (default: 3).
Material recovery pace, in length units per second: the corrective rate allowed to deep recovery, demoted intruders and untangling pulls (default: 0.5).
Detect surface self-crossings at each step; feeds the self stand-down (default: true).
Self contacts of tangled features stand down, so the elasticity resolves the tangle instead of freezing it (default: true).
Static Private Internal copyStatic fromInternal
The tangle detection and recovery settings shared by every soft body of a world.
A plain JavaScript object; read it from
IntegrationParameters.softBodiesRecoveryand assign it back to apply it. Every mechanism switches off individually.