A pipeline for rendering the physics scene.
To avoid leaking WASM resources, this MUST be freed manually with debugRenderPipeline.free() once you are done using it (and all the rigid-bodies it created).
debugRenderPipeline.free()
Optional
Release the WASM memory occupied by this serialization pipeline.
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A pipeline for rendering the physics scene.
To avoid leaking WASM resources, this MUST be freed manually with
debugRenderPipeline.free()
once you are done using it (and all the rigid-bodies it created).