The collider involved in the collision. Null if the collider no longer exists in the physics world.
The world-space outward contact normal on the collider when the collision happens.
The local-space outward contact normal on the character when the collision happens.
The time-of-impact between the character and the obstacles.
The translation delta applied to the character before this collision took place.
The translation delta the character would move after this collision if there is no other obstacles.
The world-space contact point on the collider when the collision happens.
The local-space contact point on the character when the collision happens.
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A collision between the character and an obstacle hit on its path.