Rapier C — 2D / f32 0.36.0+c.0
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R2CharacterCollision Struct Reference

Collision recorded during character movement. More...

#include <rapier.h>

Data Fields

struct R2ColliderHandle collider
 World-bound collider handle.
struct R2Pose character_pos
 World-space character pose at collision.
struct R2Vector translation_applied
 World-space translation already applied before collision.
struct R2Vector translation_remaining
 World-space translation remaining at collision.
struct R2ShapeCastHit hit
 Shape/ray impact details.

Detailed Description

Collision recorded during character movement.

Field Documentation

◆ character_pos

struct R2Pose R2CharacterCollision::character_pos

World-space character pose at collision.

◆ collider

struct R2ColliderHandle R2CharacterCollision::collider

World-bound collider handle.

◆ hit

struct R2ShapeCastHit R2CharacterCollision::hit

Shape/ray impact details.

◆ translation_applied

struct R2Vector R2CharacterCollision::translation_applied

World-space translation already applied before collision.

◆ translation_remaining

struct R2Vector R2CharacterCollision::translation_remaining

World-space translation remaining at collision.


The documentation for this struct was generated from the following file: