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collider_type

There are two types of colliders:

  • ColliderType::Solid: solid collidersA solid colliderA solid collider represents a geometric shape that can have contact points with other colliders to generate contact forces to prevent objects from penetrating-each-others.
  • ColliderType::Sensor: sensor collidersSensor collidersSensor colliders on the other end don't generate contacts: they only generate intersection events when one sensor collider and another collider start/stop touching. Sensor colliders are generally used to detect when something enters an area. Note that, for symmetry with non-sensor colliders, sensors do contribute to the mass of a rigid-body they are attached to.

By default a collider is a solid collider. This can be changed to a sensor when constructing the collider, or after its construction:

<load path='/2d/rust/examples/rs_colliders2.rs' marker='ColliderType1' />
<load path='/2d/rust/examples/rs_colliders2.rs' marker='ColliderType2' />
<load path='/2d/bevy/examples/colliders2.rs' marker='ColliderType1' />
<load path='/2d/bevy/examples/colliders2.rs' marker='ColliderType2' />
<load path='/2d/javascript/src/snippets/colliders.ts' marker='ColliderType1' />
<load path='/2d/javascript/src/snippets/colliders.ts' marker='ColliderType2' />