collider_type
There are two types of colliders:
ColliderType::Solid
: solid collidersA solid collider A solid collider represents a geometric shape that can have contact points with other colliders to generate contact forces to prevent objects from penetrating-each-others.ColliderType::Sensor
: sensor collidersSensor colliders Sensor colliders on the other end don't generate contacts: they only generate intersection events when one sensor collider and another collider start/stop touching. Sensor colliders are generally used to detect when something enters an area. Note that, for symmetry with non-sensor colliders, sensors do contribute to the mass of a rigid-body they are attached to.
By default a collider is a solid collider. This can be changed to a sensor when constructing the collider, or after its construction:
<load path='/2d/rust/examples/rs_colliders2.rs' marker='ColliderType1' />
<load path='/2d/rust/examples/rs_colliders2.rs' marker='ColliderType2' />
<load path='/2d/bevy/examples/colliders2.rs' marker='ColliderType1' />
<load path='/2d/bevy/examples/colliders2.rs' marker='ColliderType2' />
<load path='/2d/javascript/src/snippets/colliders.ts' marker='ColliderType1' />
<load path='/2d/javascript/src/snippets/colliders.ts' marker='ColliderType2' />