collider_active_hooks
Physics hooks are user-defined callbacks used to filter-out some contact
pairs, or modify contacts, based on arbitrary user code. In order to enable a physics hook for a pair of colliders, at
least one of the involved colliders must have the corresponding hook set as active. A hook is activated for a collider
by setting its corresponding active hooks bit to 1
:
- Setting the
ActiveHooks::FILTER_CONTACT_PAIR
bit to 1 enables the manual filtering of all the contact pairs involving the collider.ActiveHooks.FILTER_CONTACT_PAIR
- Setting the
ActiveHooks::FILTER_INTERSECTION_PAIR
bit to 1 enables the manual filtering of all the contact pairs involving the collider.ActiveHooks.FILTER_INTERSECTION_PAIR
- Setting the ActiveHooks::MODIFY_SOLVER_CONTACTS
bit to 1 enables the manual contact modification for all the contact manifolds involving the collider.
The active hooks of a collider can be set when the collider is created or after its creation:
<load path='/2d/rust/examples/rs_colliders2.rs' marker='ActiveHooks1' />
<load path='/2d/rust/examples/rs_colliders2.rs' marker='ActiveHooks2' />
<load path='/2d/bevy/examples/colliders2.rs' marker='ActiveHooks1' />
<load path='/2d/bevy/examples/colliders2.rs' marker='ActiveHooks2' />
<load path='/2d/javascript/src/snippets/colliders.ts' marker='ActiveHooks1' />
<load path='/2d/javascript/src/snippets/colliders.ts' marker='ActiveHooks2' />