collider_active_events
Event handlers are user-defined callbacks used to be
notified when two colliders start/stop touching. By default no collision event is generated by
the narrow-phase. In order to enable a collision event for a pair of colliders, at
least one of the involved colliders must have the corresponding event set as active. An event is activated for a collider
by setting its corresponding active events bit to 1
:
- Setting the
ActiveEvents::COLLISION_EVENTS
bit to 1 enables the collision events involving the collider.ActiveEvents.COLLISION_EVENTS
The active events of a collider can be set when the collider is created or after its creation:
<load path='/2d/rust/examples/rs_colliders2.rs' marker='ActiveEvents1' />
<load path='/2d/rust/examples/rs_colliders2.rs' marker='ActiveEvents2' />
<load path='/2d/bevy/examples/colliders2.rs' marker='ActiveEvents1' />
<load path='/2d/bevy/examples/colliders2.rs' marker='ActiveEvents2' />
<load path='/2d/javascript/src/snippets/colliders.ts' marker='ActiveEvents1' />
<load path='/2d/javascript/src/snippets/colliders.ts' marker='ActiveEvents2' />