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character_controller_snap_to_ground

If enabled, snap-to-ground will force the character to stick to the ground if the following conditions are met simultaneously:

  • At the start of the movement, the character touches the ground.
  • The movement has no up component (i.e. the character isn’t jumping).
  • At the end of the desired movement, the character would be separated from the ground by a distance smaller than the distance provided by the snap-to-ground parameter.

If these conditions are met, the character is automatically teleported down to the ground at the end of its motion. Typical usages of snap-to-ground include going downstairs or remaining in contact with the floor when moving downhill.

snap-to-ground

<load path='/2d/rust/examples/rs_character_controller2.rs' marker='Snap' />
<load path='/2d/bevy/examples/character_controller2.rs' marker='Snap1' />
<load path='/2d/bevy/examples/character_controller2.rs' marker='Snap2' />
<load path='/2d/javascript/src/snippets/character_controller.ts' marker='Snap' />