soft_body_events
The tears applied during a step, whether they were generated by the simulation itself or requested with
SoftBody.tearEdge,
are reported the same way as the
collision events: by giving an event queue
(EventQueue.drainSoftBodyTearEvents) to the step.
Each event (a
SoftBodyTearEvent) identifies the soft-body that tore and gives the
pieces it was split into, so the rendering of the scene can be updated accordingly:
- Example 2D
- Example 3D
// Tears applied during a step are reported through the event queue.
let eventQueue = new RAPIER.EventQueue(true);
world.step(eventQueue);
eventQueue.drainSoftBodyTearEvents((event) => {
console.log("Soft body", event.softBody(), "tore:", event.numPieces(), "pieces split off");
});
// Tears applied during a step are reported through the event queue.
let eventQueue = new RAPIER.EventQueue(true);
world.step(eventQueue);
eventQueue.drainSoftBodyTearEvents((event) => {
console.log("Soft body", event.softBody(), "tore:", event.numPieces(), "pieces split off");
});