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collider_type

There are two types of colliders:

  • A solid collider represents a geometric shape that can have contact points with other colliders to generate contact forces to prevent objects from penetrating-each-others.
  • Sensor colliders on the other end don't generate contacts: they only generate intersection events when one sensor collider and another collider start/stop touching. Sensor colliders are generally used to detect when something enters an area. Note that, for symmetry with non-sensor colliders, sensors do contribute to the mass of a rigid-body they are attached to.

By default a collider is a solid collider. This can be changed to a sensor when constructing the collider, or after its construction:

/* Set the collider type when the collider is created. */
let colliderDesc = RAPIER.ColliderDesc.ball(0.5)
.setSensor(true);
let collider = world.createCollider(colliderDesc);
/* Set the collider type after the collider creation. */
collider.setSensor(true);