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Rapier C — 2D / f32 0.36.0+c.0
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Macros | |
| #define | R2_PI ((R2Real)3.14159265358979323846) |
| Pi in the selected scalar precision. | |
Functions | |
| static R2Vector | r2Vector (R2Real x, R2Real y) |
| Construct a vector from its components. | |
| static R2Rotation | r2Rotation (R2Real angle) |
| Construct a 2D rotation from an angle in radians. | |
| static R2Vector | r2VectorAdd (R2Vector a, R2Vector b) |
| Return a + b. | |
| static R2Vector | r2VectorSub (R2Vector a, R2Vector b) |
| Return a - b. | |
| static R2Vector | r2VectorScale (R2Vector vector, R2Real scale) |
| Multiply each component by scale. | |
| static R2Real | r2VectorDot (R2Vector a, R2Vector b) |
| Return the dot product. | |
| static R2Real | r2VectorLength (R2Vector vector) |
| Return the Euclidean length. | |
| static R2Vector | r2VectorNormalize (R2Vector vector) |
| Normalize a nonzero vector; a zero vector is returned unchanged. | |
| static R2Rotation | r2RotationMul (R2Rotation a, R2Rotation b) |
| Compose rotations, applying b then a. | |
| static R2Vector | r2RotationTransformVector (R2Rotation rotation, R2Vector vector) |
| Rotate a vector; rotation must be normalized. | |
| static R2Pose | r2Pose (R2Vector translation, R2Rotation rotation) |
| Construct a pose from translation and rotation without validation. | |
| static R2Pose | r2TranslationPose (R2Vector translation) |
| Construct a pose with the supplied translation and identity rotation. | |
| static R2MassProperties | r2MassProperties (R2Vector local_com, R2Real mass, R2AngVector principal_inertia) |
| Construct mass properties from a local center of mass, a mass, and principal angular inertia (a scalar in 2D); in 3D the principal inertia frame is the identity rotation. | |
| static R2Rotation | r2RotationInverse (R2Rotation rotation) |
| Return the inverse of a normalized rotation. | |
| static R2Vector | r2PoseTransformPoint (R2Pose pose, R2Vector point) |
| Transform a point by rotation then translation. | |
| static R2Pose | r2PoseInverse (R2Pose pose) |
| Return the inverse rigid transform. | |
| #define R2_PI ((R2Real)3.14159265358979323846) |
Pi in the selected scalar precision.
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inlinestatic |
Construct mass properties from a local center of mass, a mass, and principal angular inertia (a scalar in 2D); in 3D the principal inertia frame is the identity rotation.
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inlinestatic |
Construct a pose from translation and rotation without validation.
Return the inverse rigid transform.
Rotation must be normalized.
Transform a point by rotation then translation.
Rotation must be normalized.
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inlinestatic |
Construct a 2D rotation from an angle in radians.
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inlinestatic |
Return the inverse of a normalized rotation.
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inlinestatic |
Compose rotations, applying b then a.
Inputs must be normalized.
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inlinestatic |
Rotate a vector; rotation must be normalized.
Construct a pose with the supplied translation and identity rotation.
Normalize a nonzero vector; a zero vector is returned unchanged.
Multiply each component by scale.